Making Your Own Roblox Custom Kick System Script

If you're looking for a way to stand out, using a roblox custom kick system script is a simple tweak that makes your game feel way more professional than the standard, bland experience. Let's be honest, the default Roblox kick screen is pretty boring. It's just a gray box with some white text that says "You have been kicked from this experience." It gets the job done, sure, but it doesn't exactly scream "high-quality game."

When you take the time to build a custom system, you're not just booting players out; you're maintaining the vibe of your world. Whether you want a funny message, a themed UI that matches your game's aesthetic, or a detailed explanation of why someone was removed, a custom script is the way to go.

Why Bother With a Custom System?

You might be wondering why you'd spend time on this instead of working on a new map or a cool weapon. The reason is simple: branding and communication. If you're running a serious roleplay game and someone breaks a rule, a formal-looking "Moderation Notice" looks much better than the generic Roblox pop-up. On the flip side, if you're making a meme game, having a giant "Get Out" button fly across the screen before they disconnect is just plain funny.

Beyond the visuals, a roblox custom kick system script allows you to pass more information. You can log who kicked whom, provide a timestamp, or even include a link to an appeal form. It makes your moderation team look organized and gives the player a clear understanding of what went wrong.

How the Logic Actually Works

Before we jump into the code, it's important to understand the "handshake" that happens here. In Roblox, you can't actually prevent the default kick screen from appearing if you use the standard :Kick() function. That function is built into the engine and it's basically a "kill switch" for the player's connection.

So, to get a truly custom look, we have to get a little creative. The trick is to show a custom UI to the player first, and then trigger the actual kick after a short delay. Or, you can just make the UI cover the entire screen so they can't interact with the game anymore, and then kick them. Most people prefer to show the UI, wait a few seconds so the player can read it, and then execute the server-side kick.

Setting Up the RemoteEvent

Since kicking happens on the server (for security reasons) but the UI lives on the client (the player's computer), we need a bridge. That bridge is a RemoteEvent.

  1. Open Roblox Studio and go to your ReplicatedStorage.
  2. Add a new folder and call it "Events."
  3. Inside that folder, create a RemoteEvent and name it "KickPlayerEvent."

This event is what tells the player's computer, "Hey, show the 'You're Kicked' screen now."

Creating the Server Script

Now we need a script in ServerScriptService that handles the logic. This script will be responsible for receiving a command (maybe from an admin) and then firing that RemoteEvent we just made.

```lua -- ServerScriptService Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = ReplicatedStorage.Events.KickPlayerEvent

local function kickUser(playerToKick, reason) if playerToKick then -- Tell the client to show the custom UI KickEvent:FireClient(playerToKick, reason)

 -- Wait a few seconds so they can actually see the message task.wait(5) -- Now we actually disconnect them playerToKick:Kick(reason) end 

end

-- Example: You could call this from a chat command or an admin panel ```

In this snippet, we aren't just instantly deleting the player from the server. We're firing the event to their specific client first. This is crucial for a roblox custom kick system script because if you kick them instantly, the client-side UI won't have time to load before the connection is severed.

Designing the Custom UI

This is where you get to be artistic. In StarterGui, create a ScreenGui and call it "KickGui." Inside that, you'll want a Frame that covers the whole screen. Make it whatever color fits your game—maybe a dark red for a "Banned" feel or a sleek glassmorphism look for a modern game.

Inside that frame, add: * A TextLabel for the title (e.g., "Access Denied"). * A TextLabel for the reason (this will be filled in by our script). * Maybe a cool background image or a blur effect in the background.

Make sure the "Enabled" property of the ScreenGui is set to false by default. We only want it to appear when the player is actually getting kicked.

The Client-Side LocalScript

Now, we need a LocalScript inside that "KickGui" to listen for the server's signal. When the server says "go," this script will make the GUI visible and fill in the reason.

```lua -- LocalScript inside KickGui local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = ReplicatedStorage.Events.KickPlayerEvent local player = game.Players.LocalPlayer local gui = script.Parent local reasonLabel = gui.Frame.ReasonLabel -- Make sure this path is right

KickEvent.OnClientEvent:Connect(function(reason) -- Show the GUI gui.Enabled = true

-- Update the text with the actual reason reasonLabel.Text = "Reason: " .. (reason or "No reason provided.") -- Optional: Add a little fade-in effect or a sound print("You're being kicked. Bummer.") 

end) ```

Adding Admin Functionality

A roblox custom kick system script isn't very useful if you can't actually trigger it while playing. You probably want a way for you (the creator) or your moderators to use it. A simple way is a chat command.

You can modify your server script to listen for a specific message. If a player with the right permissions types ;kick PlayerName Reason, the script will find that player and trigger the custom kick sequence. It's much faster than opening a menu and searching through a list of names.

Just make sure you include a check to see if the person chatting is actually an admin. You don't want a random player kicking the owner of the game!

Polishing the Experience

If you want to go the extra mile, think about the transitions. Instead of the UI just "popping" into existence, use TweenService to fade it in. You could also disable the player's controls as soon as the event fires, so they can't run around while the kick screen is showing.

Another pro tip: use a BlurEffect in the Lighting. When the kick screen appears, you can tween the blur size from 0 to 20. It creates a really nice, focused effect that makes the player pay attention to the message in the center of the screen.

Common Pitfalls to Watch Out For

One thing people often forget when making a roblox custom kick system script is what happens if the player leaves before the task.wait(5) finishes. The script might throw an error because it's trying to kick a player who isn't there anymore. It's always a good idea to wrap your kick logic in a simple check to see if the player object still exists.

Also, be careful with how you handle the "reason" text. If a moderator types something weird or incredibly long, it might break your UI layout. Using the TextWrapped property on your TextLabels is a lifesaver here.

Final Thoughts

At the end of the day, building a custom kick system is about making your game feel like a complete package. It shows your players that you care about the details. It takes about twenty minutes to set up, but it leaves a lasting impression on anyone who sees it (though hopefully, they aren't seeing it too often!).

Experiment with different designs and sounds. Maybe even add a "Countdown to Disconnect" timer to build a little tension. Once you have the basic logic of the roblox custom kick system script down, the possibilities for how it looks and feels are pretty much endless. Happy coding!